GLOBAL AGENDA
Turns out I’m working with Global Agenda design team at High Rez to construct their new story centered marketing trailer. We’ll be crunching existing cinematic sequences and gameplay footage into a cohesive story plot. I also plan on working with their MOCAP set up additional cinematic tie ins to the story.
The game features an awesome MMORPGFPS (Massive Multiplayer Online Role Playing Game First Person Shooter) design interface. Player agencies will be able to capture existing territories and hold them indefinitely, offering a persistent world of gameplay. VERY COOL.
This also serves as research possibility for my ever going “Dark White” project, that deals with persistent worlds, identity crisis and interactive gameplay. I’m super psyched to work with the High Rez Kids.
Check out this character design:




