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	<title>davidbruckner.com &#187; Global Agenda</title>
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		<title>The GLOBAL AGENDA TEASER is COMPLETE!</title>
		<link>http://www.davidbruckner.com/2010/01/16/the-global-agenda-teaser-is-complete/</link>
		<comments>http://www.davidbruckner.com/2010/01/16/the-global-agenda-teaser-is-complete/#comments</comments>
		<pubDate>Sat, 16 Jan 2010 20:37:35 +0000</pubDate>
		<dc:creator>bruck</dc:creator>
				<category><![CDATA[Global Agenda]]></category>

		<guid isPermaLink="false">http://www.davidbruckner.com/?p=262</guid>
		<description><![CDATA[Check it here or link to it on gametrailers.com
I worked with video game developer HI-REZ to concept , produce and direct a new game teaser for their upcoming MMO/FPS/RPG game GLOBAL AGENDA.
All the action sequences were shot in game with a group of game testers.  The cinematic sequences were created in their MOCAP system and [...]]]></description>
			<content:encoded><![CDATA[<p>Check it here or link to it on<a href="http://www.gametrailers.com/video/exclusive-launch-global-agenda/60807"> gametrailers.com</a></p>
<p>I worked with video game developer HI-REZ to concept , produce and direct a new game teaser for their upcoming MMO/FPS/RPG game GLOBAL AGENDA.</p>
<p>All the action sequences were shot in game with a group of game testers.  The cinematic sequences were created in their MOCAP system and detailed by their team of animators.  And Anessa Ramsey voiced the future soldier!</p>
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<p><a href="http://vimeo.com/8783762">Global Agenda Teaser Trailer</a> from <a href="http://vimeo.com/davidbruckner">David Bruckner</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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		<title>GLOBAL AGENDA</title>
		<link>http://www.davidbruckner.com/2009/11/28/global-agenda/</link>
		<comments>http://www.davidbruckner.com/2009/11/28/global-agenda/#comments</comments>
		<pubDate>Sat, 28 Nov 2009 18:47:22 +0000</pubDate>
		<dc:creator>bruck</dc:creator>
				<category><![CDATA[Global Agenda]]></category>

		<guid isPermaLink="false">http://www.davidbruckner.com/?p=248</guid>
		<description><![CDATA[Turns out I&#8217;m working with Global Agenda design team at High Rez to construct their new story centered marketing trailer.  We&#8217;ll be crunching existing cinematic sequences and gameplay footage into a cohesive story plot.  I also plan on working with their MOCAP set up additional cinematic tie ins to the story.
The game features an awesome [...]]]></description>
			<content:encoded><![CDATA[<p>Turns out I&#8217;m working with Global Agenda design team at High Rez to construct their new story centered marketing trailer.  We&#8217;ll be crunching existing cinematic sequences and gameplay footage into a cohesive story plot.  I also plan on working with their <a href="http://www.globalagendagame.com/MelissaCarter.html">MOCAP</a> set up additional cinematic tie ins to the story.</p>
<p>The game features an awesome MMORPGFPS (Massive Multiplayer Online Role Playing Game First Person Shooter) design interface.  Player agencies will be able to capture existing territories and hold them indefinitely, offering a persistent world of gameplay.  VERY COOL.</p>
<p>This also serves as research possibility for my ever going &#8220;Dark White&#8221; project, that deals with persistent worlds, identity crisis and interactive gameplay.  I&#8217;m super psyched to work with the High Rez Kids.</p>
<p>Check out this character design:</p>
<p><img class="alignnone size-large wp-image-253" title="GlobalAgenda_PrimeElite_16x12" src="http://www.davidbruckner.com/wp-content/uploads/2009/11/GlobalAgenda_PrimeElite_16x121-1024x640.jpg" alt="GlobalAgenda_PrimeElite_16x12" width="558" height="348" /></p>
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